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Compiling Android Scripting Environment

Android Scripting Environment (ASE) is the scripting language (BeanShell, Python, Lua, Ruby) environment for Android Operating System.
The following instructions are according to the discussion from [ASE group](http://groups.google.com/group/android-scripting/browse_thread/thread/07905d5d088d237b#).

Prerequisites

** **To compile ASE, you need a Linux machine, then here goes:

1\. Get Android source (read [http://source.android.com/download](http://source.android.com/download) to fetch the source) and name the folder as 'mydroid'(or else you prefer). In the following instructions I assume all the folders are in user's home folder(~) .
2\. Get Android SDK (download from [http://developer.android.com/](http://developer.android.com/)) and extract it as "android_sdk"(or else you prefer).
3\. Get Android Scripting Environment source (hg clone from [http://code.google.com/p/android-scripting/source/](http://code.google.com/p/android-scripting/source/)) as "ase"(or else you prefer).
4\. Enter ase/tools folder and execute "fix_android_sdk.py" to patch the "android_sdk".
> $ cd ase/tools > $ python fix_android_sdk.py ~/mydroid ~/android_sdk > Copying source from .....mydroid to .....android_sdk/platforms/android-[verison]/sources > Adding android.os.Exec to android.jar > Compiling android.os.Exec to.... > Done!
In addition to modifying the SDK by adding android.os.Exec, the script will also copy the source files into the SDK so that they can be browsed in Eclipse.
**Import Project into Eclipse**
After executing the script, follow the instructions for developing in Eclipse in the [Android developer guide](http://developer.android.com/guide/developing/eclipse-adt.html) to setup a workable Android development environment.

Change the project build path and specify the BeanShell path to (project path)/beanshell/bsh-[version].jar

Compile it, done!

PS: Python and Lua are precompiled and already put in res/raw folder. You don't need to setup the cross compile environment unless you want to also compile Lua and Python yourself.